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141. Player bounties overhaul - in Player Features and Ideas Discussion [original thread]
What would be fun instead, that if you managed to recover the body of the said bounty person an general in turn it into Concord (of what ever have you) you get a bonus from the bounty that you have already received? :)
- by Maria Dragoon - at 2016.01.09 05:26:35
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142. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Jerghul wrote: "Your reasoning is trying to pretend isk is a limit. Its not. 3 pilots to an account interact with the Eve universe to generate more than what a plex costs each month. [snip] Maybe....maybe. If you had ...
- by Maria Dragoon - at 2016.01.09 05:12:12
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143. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Maria hehe, I am not the one defending established entitlement, so am doing good in the HTFU department. Afk cloaky camping impacts disproportionately on those that rely on the relatively accessible and work intensive ratting an...
- by Maria Dragoon - at 2016.01.08 19:00:12
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144. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Maria Oh boy. A typical established afk cloaky camping multiple account entitlement setup *A trading alt, *a PI/moongoo alt *a afk cloaky camping alt. afk cloaky camper is logged on. Player logs on, does his trading stuff and...
- by Maria Dragoon - at 2016.01.08 18:55:06
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145. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Maria Always a chance that... Indeed. Just as I imagine that there might always be a chance that hostile pilots might entosis open a player controlled gate in null-sec. The horror. But yes. Both represent implicit threats. Weak...
- by Maria Dragoon - at 2016.01.08 18:26:56
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146. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Teckos You cannot prove afk cloaky camping has an opportunity cost by saying other things have an opportunity cost. The logic is invalid. I can prove AFK cloaking camping as an opportunity cost by using simple math. One acco...
- by Maria Dragoon - at 2016.01.08 18:17:29
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147. Player bounties overhaul - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: You must be on the "lead-based paint chip" diet to think that a game mechanic that prevents people from playing the game sounds like good game design. Anyway, flagged for trolling, general idiocy, and redundancy. F...
- by Maria Dragoon - at 2016.01.08 17:35:59
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148. ***Petition*** Petition to keep the refitting mechanic as is! - in Player Features and Ideas Discussion [original thread]
biz Antollare wrote: Maria Dragoon wrote: -1 I do not support this petition, change is the nature of survival, and in this case, they are making the change to balance capitals (carriers specially) so that they have less of a swiss army knife...
- by Maria Dragoon - at 2016.01.08 05:16:00
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149. ***Petition*** Petition to keep the refitting mechanic as is! - in Player Features and Ideas Discussion [original thread]
-1 I do not support this petition, change is the nature of survival, and in this case, they are making the change to balance capitals (carriers specially) so that they have less of a swiss army knife role. Because honestly, part of Eve is knowing ...
- by Maria Dragoon - at 2016.01.07 18:42:27
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150. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Maria Feel free to report any post of mine you find out of line. Or the player controlled ability to close gates combined with no cyno availability. Which are actual features that limit the impact stemming from afk cloaky campin...
- by Maria Dragoon - at 2016.01.07 17:25:09
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151. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Maria Nice strawman presentation. Totally against forum rules, but hey, who cares about rules, right? Wormholes to have specific mechanics that influence the impact of afk cloaky camping. Those could be imported to wormhole spac...
- by Maria Dragoon - at 2016.01.07 16:14:29
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152. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Morrigan You are assuming that all areas of space need to be equal and that indeed the mechanic would not be deployable in all areas of space. Tranquility T3 in UK. Shutting down afk cloaky camping nodes saves coal produced elec...
- by Maria Dragoon - at 2016.01.07 15:43:20
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153. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Teckos No. Everything does not. Afk cloaky camping fills downtime between activity with other alts on that subscription. 0 opportunity cost of managed well. 0 opportunity cost is inherent to the afk portion. IF ATK, then opportu...
- by Maria Dragoon - at 2016.01.07 07:35:51
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154. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Maria Adjusted raw data from Steam. Its against forum rules and off-topic to pontificate too much about these things however. As you would find out quickly if you created a thread on the topic. Which rule are you breaking by...
- by Maria Dragoon - at 2016.01.07 07:06:59
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155. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Maria 42. 42 players are impacted for every afk cloaky camper. Do you need the source, or do you know the reference? You may otherwise assume exactly what you like. There are lots of hoops you can jump through to ID which of a p...
- by Maria Dragoon - at 2016.01.07 06:55:27
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156. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Summary of my position Afk cloaky camping is an established multiple account entitlement. It is hugely disproportionate as it allows an afk pilot to significantly impact on the behaviour of many active players It is not duplica...
- by Maria Dragoon - at 2016.01.07 06:21:05
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157. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Tekos The DA array is simply a much better idea if we limit the scope to afk cloaky camping. Or a mechanism that will decloak a ship unless the cloaked pilot actively intervenes to avoid being decloaked. The thing that annoys m...
- by Maria Dragoon - at 2016.01.07 05:44:24
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158. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: It's the definition of 'break' that needs addressed. All the stuff Morrigan is so terrified will break without her perfect cloaks isn't a non issue, but almost none of it should be possible from an unassailable position a...
- by Maria Dragoon - at 2016.01.06 17:36:15
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159. Target Breaker for Mining Barges and Freighters - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Karous I have no problem pulling numbers out of other people's synonym for donkeys and of can of course maintain full transparency, so will tell you the next time and every time I extract numbers from your ass. Did not happen in...
- by Maria Dragoon - at 2016.01.05 07:49:57
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160. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Too much information there sonny. Edit it down. I don't think you understand, I really don't think you do. I'm calling you out on all the bullshit you've made up. I'm calling you out for being childish because you are now fo...
- by Maria Dragoon - at 2016.01.05 07:37:43
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